Transformed the intimidating process of critique into a space for connection and creative growth

Transformed the intimidating process of critique into a space for connection and creative growth

UXLink • E2E • 2025

UXLink • E2E • 2025

YEAR

2025

TIMELINE

4 months

PLATFORM

IOS

INDUSTRY

EdTech

TOOLS

PLATFORM

IOS

INDUSTRY

EdTech

ROLE

UX/UI Designer

View Prototype

SUMMARY

UXLink is a space where designers could connect, learn, and grow — without the chaos.


UXLink is a space where designers could connect, learn, and grow — without the chaos.

UXLink is a space where designers could connect, learn, and grow — without the chaos.

UXLink allows designers to exchange feedback, discover mentorship and build confidence in a centralized platform. I was responsible for the entire project, from inception to completion.


UXLink allows designers to exchange feedback, discover mentorship and build confidence in a centralized platform. I was responsible for the entire project, from inception to completion.

UXLink allows designers to exchange feedback, discover mentorship and build confidence in a centralized platform. I was responsible for the entire project, from inception to completion.

CONTEXT

From Frustration to Foundation

From Frustration to Foundation

From Frustration to Foundation

When I was in my UX bootcamp, getting feedback felt harder than designing itself.
Between Discord threads, ADPList calls, and endless Google Meets, everything felt scattered. I wanted one space where designers could connect, learn, and grow — without the chaos. That’s how UXLink began: a centralized platform for designers to exchange feedback, discover mentorship, and build confidence together.

When I was in my UX bootcamp, getting feedback felt harder than designing itself. Between Discord threads, ADPList calls, and endless Google Meets, everything felt scattered. I wanted one space where designers could connect, learn, and grow — without the chaos. That’s how UXLink began: a centralized platform for designers to exchange feedback, discover mentorship, and build confidence together.

When I was in my UX bootcamp, getting feedback felt harder than designing itself.
Between Discord threads, ADPList calls, and endless Google Meets, everything felt scattered. I wanted one space where designers could connect, learn, and grow — without the chaos. That’s how UXLink began: a centralized platform for designers to exchange feedback, discover mentorship, and build confidence together.

The Problem

The Problem

The Problem

Early-stage designers often feel isolated and intimidated asking for feedback. Existing tools are either too general or too fragmented, making collaboration feel like a chore.

“How might we make feedback feel approachable, accessible, and genuinely helpful for new designers?”

“How might we make feedback feel approachable, accessible, and genuinely helpful for new designers?”

“How might we make feedback feel approachable, accessible, and genuinely helpful for new designers?”

Research & Discovery

Research & Discovery

Research & Discovery

I started with what I knew — my own frustration — then validated it through competitive analysis and user interviews.
I spoke with five design students and recent grads to uncover how they sought (and avoided) feedback.

I started with what I knew — my own frustration — then validated it through competitive analysis and user interviews.
I spoke with five design students and recent grads to uncover how they sought (and avoided) feedback.

I started with what I knew — my own frustration — then validated it through competitive analysis and user interviews.
I spoke with five design students and recent grads to uncover how they sought (and avoided) feedback.

Components

Components

Components

Competitive Analysis

User Interviews

Affinity Map

Competitive Analysis

User Interviews

Affinity Map

Competitive Analysis

User Interviews

Affinity Map

Research Methods

Research Methods

Research Methods

Competitive analysis

User interviews on Zoom and Google Meet

Affinity mapping in FigJam

Competitive analysis

User interviews on Zoom and Google Meet

Affinity mapping in FigJam

Competitive analysis

User interviews on Zoom and Google Meet

Affinity mapping in FigJam

Key questions I asked:

Key questions I asked:

Key questions I asked:

How do you currently get feedback?

What frustrates you about the process?

What would make sharing feedback easier?

How do you currently get feedback?

What frustrates you about the process?

What would make sharing feedback easier?

How do you currently get feedback?

What frustrates you about the process?

What would make sharing feedback easier?

What I heard:

What I heard:

What I heard:

“I feel awkward asking for feedback unless I know exactly what to request.” — Carolyn

“I wish there was a casual space to just share work and talk.” — Mirrie

“Sometimes I don’t know if my work is actually good, because I never get mentor comments.” — Sasha

“I feel awkward asking for feedback unless I know exactly what to request.” — Carolyn

“I wish there was a casual space to just share work and talk.” — Mirrie

“Sometimes I don’t know if my work is actually good, because I never get mentor comments.” — Sasha

“I feel awkward asking for feedback unless I know exactly what to request.” — Carolyn

“I wish there was a casual space to just share work and talk.” — Mirrie

“Sometimes I don’t know if my work is actually good, because I never get mentor comments.” — Sasha

Platform Overload

Platform Overload

Platform Overload

Designers were tired of juggling tools

Designers were tired of juggling tools

Feedback Anxiety

Feedback Anxiety

Feedback Anxiety

Asking for help felt intimidating

Asking for help felt intimidating

Varied Needs

Varied Needs

Varied Needs

Some wanted quick input; others wanted deep dives

Some wanted quick input; others wanted deep dives

Lack of Visibility

Lack of Visibility

Lack of Visibility

Group crits were hard to find out of school

Group crits were hard to find out of school

Who I designed for

Who I designed for

Who I designed for

UXLink was created for aspiring UX/UI designers and career switchers in design programs — people juggling learning curves, imposter syndrome, and a sea of scattered feedback tools.

Like me, they weren’t looking for perfection — they were looking for connection.

UXLink was created for aspiring UX/UI designers and career switchers in design programs — people juggling learning curves, imposter syndrome, and a sea of scattered feedback tools.

Like me, they weren’t looking for perfection — they were looking for connection.

UXLink was created for aspiring UX/UI designers and career switchers in design programs — people juggling learning curves, imposter syndrome, and a sea of scattered feedback tools.

Like me, they weren’t looking for perfection — they were looking for connection.

Design Approach

Design Approach

Design Approach

My process was iterative and human-centered — design, test, learn, repeat. I focused on creating a visually calm, emotionally safe space for feedback.

My process was iterative and human-centered — design, test, learn, repeat. I focused on creating a visually calm, emotionally safe space for feedback.

My process was iterative and human-centered — design, test, learn, repeat. I focused on creating a visually calm, emotionally safe space for feedback.

Branding Goals

Branding Goals

Branding Goals

Supportive • Playful • Clean • Community-first

Supportive • Playful • Clean • Community-first

Supportive • Playful • Clean • Community-first

Final Brand Elements

Final Brand Elements

Final Brand Elements

Logo: Two-toned “UXLink” wordmark symbolizing connection
Palette: Neutral base with soft blue accents for clarity and calm
Typography: Rounded sans-serif for warmth and professionalism
Tone: Encouraging, approachable, slightly casual

Logo: Two-toned “UXLink” wordmark symbolizing connection
Palette: Neutral base with soft blue accents for clarity and calm
Typography: Rounded sans-serif for warmth and professionalism
Tone: Encouraging, approachable, slightly casual

Logo: Two-toned “UXLink” wordmark symbolizing connection
Palette: Neutral base with soft blue accents for clarity and calm
Typography: Rounded sans-serif for warmth and professionalism
Tone: Encouraging, approachable, slightly casual

Wireframing and Flows

Wireframing and Flows

Wireframing and Flows

I began directly in Figma, creating minimal wireframes to test layout hierarchy.
My early focus: minimize friction so users could get feedback fast.

I began directly in Figma, creating minimal wireframes to test layout hierarchy.
My early focus: minimize friction so users could get feedback fast.

I began directly in Figma, creating minimal wireframes to test layout hierarchy.
My early focus: minimize friction so users could get feedback fast.

Core flows:

Core flows:

Core flows:

Testing the Prototype

Testing the Prototype

Testing the Prototype

To validate my designs, I tested a high-fidelity interactive prototype with five participants from UX bootcamps.

To validate my designs, I tested a high-fidelity interactive prototype with five participants from UX bootcamps.

To validate my designs, I tested a high-fidelity interactive prototype with five participants from UX bootcamps.

Findings:

Findings:

✅ Loved the “all-in-one” simplicity
✅ Appreciated the three feedback options
⚠️ Wanted clearer onboarding and labels
⚠️ Needed language consistency (“Sessions” vs “Dynamic Peer Sessions”)

✅ Loved the “all-in-one” simplicity
✅ Appreciated the three feedback options
⚠️ Wanted clearer onboarding and labels
⚠️ Needed language consistency (“Sessions” vs “Dynamic Peer Sessions”)

✅ Loved the “all-in-one” simplicity
✅ Appreciated the three feedback options
⚠️ Wanted clearer onboarding and labels
⚠️ Needed language consistency (“Sessions” vs “Dynamic Peer Sessions”)

Final Solution

Final Solution

Final Solution

Features include:

Centralized dashboard for feedback and sessions

Tiered feedback types (AI, peer, mentor)

Community feed for shared learning

Gentle onboarding to reduce intimidation

Features include:

Centralized dashboard for feedback and sessions

Tiered feedback types (AI, peer, mentor)

Community feed for shared learning

Gentle onboarding to reduce intimidation

Features include:

Centralized dashboard for feedback and sessions

Tiered feedback types (AI, peer, mentor)

Community feed for shared learning

Gentle onboarding to reduce intimidation

Take Aways

Take Aways

Take Aways

Designing UXLink taught me as much about myself as it did about the craft of UX. One of the biggest challenges was narrowing the scope—there were endless possibilities, from mentorship to AI feedback—and finding the balance between structure and warmth.


Through testing, I learned that real users reveal real problems, and that simplicity often carries the most strength. If I continued developing UXLink, I’d focus on accessibility, refine onboarding through A/B testing, and expand to desktop for mentors.


Ultimately, this project became more than a design—it was a reflection of my growth as a designer learning to find her voice. I set out to create a platform that helps others feel supported, but in the process, UXLink helped me, too.

Designing UXLink taught me as much about myself as it did about the craft of UX. One of the biggest challenges was narrowing the scope—there were endless possibilities, from mentorship to AI feedback—and finding the balance between structure and warmth.


Through testing, I learned that real users reveal real problems, and that simplicity often carries the most strength. If I continued developing UXLink, I’d focus on accessibility, refine onboarding through A/B testing, and expand to desktop for mentors.


Ultimately, this project became more than a design—it was a reflection of my growth as a designer learning to find her voice. I set out to create a platform that helps others feel supported, but in the process, UXLink helped me, too.

Designing UXLink taught me as much about myself as it did about the craft of UX. One of the biggest challenges was narrowing the scope—there were endless possibilities, from mentorship to AI feedback—and finding the balance between structure and warmth.


Through testing, I learned that real users reveal real problems, and that simplicity often carries the most strength. If I continued developing UXLink, I’d focus on accessibility, refine onboarding through A/B testing, and expand to desktop for mentors.


Ultimately, this project became more than a design—it was a reflection of my growth as a designer learning to find her voice. I set out to create a platform that helps others feel supported, but in the process, UXLink helped me, too.